Patch notes

Development log

The player-friendly history of GameIn: new features, quality-of-life improvements, and direct links in one place.

v0.6.15 July 2026
Current development stage

Graphismes premium pour les badges de succès

Le pack graphique des badges de succès a été renouvelé avec des visuels détaillés de style esport premium. Le système de jalons et l’affichage sur le profil restent inchangés, mais les badges s’accordent mieux avec la couche visuelle sombre de GameIn.

v0.6.14 July 2026

Profils actifs et contrôle de ville respectueux de la vie privée

Le développement en six phases de l’activation du profil est terminé : HP et cycle de vie du profil, invitations personnelles, badges graphiques et succès calculés à partir de données fiables de la plateforme forment désormais un seul système. Le contrôle facultatif de la ville lors d’une compétition compare la position à une limite publique directement dans le navigateur ; la position précise n’est jamais envoyée ni stockée, et le refus de l’autorisation ne bloque ni l’inscription ni le check-in.

v0.6.13 July 2026

Progression du profil, invitations et succès

Les HP du profil guident les joueurs vers le statut actif, les invitations personnelles relient les amis dans un parcours protégé et les badges graphiques peuvent être affichés sur le profil public. Les compétitions terminées, matchs joués, organisations réussies et rôles professionnels vérifiés débloquent désormais des étapes fiables.

v0.6.12 July 2026

Identifiants de jeu Steam et indice Fair Play

Les comptes Steam liés détectent désormais les jeux pris en charge par GameIn et proposent des identifiants vérifiés pour le profil. La participation, la complétion et les no-show des compétitions terminées alimentent un indice Fair Play distinct, avec protection en cas d’absence justifiée et ajustements par les arbitres.

v0.6.11 July 2026

Identifiants connectés et Identity Lock

Les comptes Google, Discord et Steam, ainsi que les appareils d’identité mobiles et de bureau, renforcent désormais une identité de compétition unique. La source des points et l’état de connexion sont visibles ; Identity Lock exige 7 points dans au moins 4 catégories de fournisseurs, tandis que les changements de compte externe suivent une demande motivée et vérifiée.

v0.6.10 July 2026

Discord identity groundwork

Discord OAuth groundwork has been added to linked identifiers: Discord is not a registration or sign-in entry point, but a verified provider anchor. Profiles only show Discord after explicit public opt-in, and verification can prefer the linked Discord identity.

v0.6.9 July 2026

Stable polish pass

This release stabilizes the new identity and connected-account flows, adds public player browsing and game icons, improves navigation and language coverage, and tidies several admin and competition screens.

v0.6.8 July 2026

Cleaner competition creation

The competition creation flow was simplified, translated, and made clearer: final venues can now be selected from verified venues or entered manually, VOD links are explained as post-event editable data, and unnecessary regional scheduling fields were removed from the basic competition form.

v0.6.7 July 2026

Privacy and account lifecycle

The pilot now includes a public privacy hub, GDPR data export, immediate account erasure/anonymization, a goodbye flow, and safer deleted-account handling across profiles and platform history.

v0.6.6 July 2026

Schools and documented workflows

The Wiki and development log now cover school profiles, representative claims, minor-player validation, contractual team workflows, support tickets, and advertiser accounts.

v0.6.5 July 2026

Contractual teams and expanded competition flows

Regional competition logic was expanded, and the contractual team workflow now includes a printable agreement, signed document upload, closable workflow states, and administrator visibility.

v0.6.4 July 2026

Partner ads and verified venues

Timed partner ads, pinned GameIn announcements, venue representation claims, and a protected administrator document archive are now available.

v0.6.3 July 2026

Multilingual regional market

Market listings now include a communication language and European region, with country, city, and Google-powered radius filters.

v0.6.2 July 2026

Support tickets and persistent sign-in

A support system now handles protected screenshots and administrator replies, the Wiki is public, and Remember me survives a browser restart.

v0.6.1 July 2026

Searchable GameIn Wiki and introduction

The complete user handbook launched with roles, verification, market, and competition workflows, alongside an About page explaining the GameIn mission.

v0.6.0 July 2026

Complete competition workflow and visual brackets

The competition journey now runs from registration and check-in through result reporting to completion, with elimination brackets, podiums, and system-published final results.

v0.5.0 July 2026

GameIn Identity and safer sign-in

Device-bound Identity Credentials, mobile biometric verification, identity event logs, and secure persistent sign-in have arrived.

v0.4.0 June 2026

Market, applications, and agreements

Players, teams, and organizations can publish listings, manage applications, open purpose-bound conversations, and conclude versioned agreements.

v0.3.0 June 2026

Professional feed and personal network

The feed gained category filters, positive reactions, and continuous loading. Following, mutual connections, and detailed player profiles were introduced.

v0.2.0 June 2026

Organizations, teams, and verified roles

Organization and team pages, administered verification flows, and the foundations for owner, manager, coach, caster, and judge roles were created.

v0.1.0 June 2026

The GameIn framework is born

The multilingual dark interface launched with Google and email registration, searchable player profiles, and permission-aware navigation.